1
0
forked from phga/snappy-public

Merge pull request 'feat: Add qwerty_inward for rev3.5' (#1) from frku/snappy-public-qwerty-inward:qwerty_inward into main

Reviewed-on: phga/snappy-public#1
This commit is contained in:
phga 2025-10-26 21:29:49 +01:00
commit db8fe8e6a6
4 changed files with 200 additions and 0 deletions

View File

@ -0,0 +1,4 @@
#pragma once
#define OLED_DISPLAY_128X64
#define OLED_UPDATE_INTERVAL 10

View File

@ -0,0 +1,181 @@
// Copyright 2022 Philip Gaber (@qhga)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_QWERTY_INWARD,
_SPECIAL,
};
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
UM_PARN,
UM_CURL,
UM_BRAC,
};
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define ____ _______
#define OS_LSFT OSM(MOD_LSFT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/***************************************************************************
* QWERTY inward (based on ISO layouts)
***************************************************************************/
#define _FN1__FN2__FN3__FN4__FN5 KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define SP__SP____1_____2_____3_____4___5 QK_GESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
#define SP__SP____Q_____W_____E_____R___T KC_TAB, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define SP__SP____A_____S_____D_____F___G KC_CAPS, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
#define SP__SP____Z_____X_____C_____V___B KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B
#define _FN8__FN9__FN10__FN11__FN12_ KC_F8, KC_F9, KC_F10, KC_F11, KC_F12
#define _6__7_____8_____9_____0____SP__SP KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL
#define Y___U_____I_____O_____P____SP__SP KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC
#define H___J_____K_____L____OE____SP__SP KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS
#define N___M____COMM__DOT_DASH____SP__SP KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OS_RSFT, KC_RSFT
#define _______BOTTOM_LEFT________ KC_LCTL, OSL(_SPECIAL), UM_CURL, KC_DEL, KC_LGUI, KC_LALT, KC_SPC
#define _______BOTTOM_RIGHT_______ KC_SPC, KC_RALT, KC_ENT, KC_BSPC, OS_LCA, OSL(_SPECIAL), KC_RCTL
[_QWERTY_INWARD] =
LAYOUT_wrapper(
_FN1__FN2__FN3__FN4__FN5, _FN8__FN9__FN10__FN11__FN12_,
SP__SP____1_____2_____3_____4___5, _6__7_____8_____9_____0____SP__SP,
SP__SP____Q_____W_____E_____R___T, Y___U_____I_____O_____P____SP__SP,
SP__SP____A_____S_____D_____F___G, H___J_____K_____L____OE____SP__SP,
SP__SP____Z_____X_____C_____V___B, N___M____COMM__DOT_DASH____SP__SP,
_______BOTTOM_LEFT________, _______BOTTOM_RIGHT_______
),
/***************************************************************************
* SPECIAL
***************************************************************************/
#define ___________SPECIAL_L0___________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7
#define ___________SPECIAL_L1___________ ____, ____, KC_PGUP, ____, KC_UP, ____, KC_PGDN
#define ___________SPECIAL_L2___________ ____, ____, ____, KC_LEFT, KC_DOWN, KC_RIGHT, ____
#define ___________SPECIAL_L3___________ KC_LSFT, ____, ____, ____, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_PREV_TRACK, KC_MEDIA_NEXT_TRACK
#define ___________SPECIAL_R0___________ KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14
#define ___________SPECIAL_R1___________ ____, ____, LCA(KC_UP), ____, KC_PAUS, ____, ____
#define ___________SPECIAL_R2___________ ____, LCA(KC_LEFT), LCA(KC_DOWN), LCA(KC_RIGHT), ____, ____, ____
#define ___________SPECIAL_R3___________ KC_KB_VOLUME_DOWN, KC_KB_VOLUME_UP, KC_KB_MUTE, ____, ____, QK_BOOT, ____
[_SPECIAL]=
LAYOUT_wrapper(
_FN1__FN2__FN3__FN4__FN5, _FN8__FN9__FN10__FN11__FN12_,
___________SPECIAL_L0___________, ___________SPECIAL_R0___________,
___________SPECIAL_L1___________, ___________SPECIAL_R1___________,
___________SPECIAL_L2___________, ___________SPECIAL_R2___________,
___________SPECIAL_L3___________, ___________SPECIAL_R3___________,
_______BOTTOM_LEFT________, _______BOTTOM_RIGHT_______
),
};
void matrix_scan_user(void) {
#ifdef CONSOLE_ENABLE
/* uprintf("matrix_scan_user\n"); */
#endif
}
#ifdef OLED_ENABLE
static void render_logo(void) {
static const char PROGMEM raw_logo[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192,224,240,240,248,248,252,252,254,254,252,252,248,248,240,224,224,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 64,224,240,240,248,248,252,252,254,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,254,254,252,252,120, 56, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 3, 3, 7, 7, 15, 31, 31, 63, 63,127,127,255,255,255,255,255,255,255,255,255,255,255,127, 63, 63, 31, 31,143,143,135,131, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,129,131,195,195,227,241,241,248,248,252,254,254,255,255,255,255,255,255,255,255,254,254,252,252,248,240,240,224,224,192,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 60, 60,126,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,127,127, 63, 63, 31, 31, 14, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 7, 15, 15, 31, 31, 63, 63,127,255,255,255,127, 63, 63, 31, 31, 15, 15, 7, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
oled_write_raw_P(raw_logo, sizeof(raw_logo));
}
bool oled_task_user(void) {
#ifdef CONSOLE_ENABLE
/* uprintf("oled_task_user\n"); */
#endif
if (is_keyboard_master()) {
const char *layer_names[3]; // or { "DVORAK", "SPECIAL", "GAMING" };
layer_names[_QWERTY_INWARD] = "QWERTY";
layer_names[_SPECIAL] = "SPECIAL";
render_logo();
// Align right
size_t layer = get_highest_layer(layer_state);
oled_set_cursor(oled_max_chars() - 1 - strlen(layer_names[layer]), 1);
oled_write(layer_names[layer], false);
} else {
// Center logo on second screen
oled_set_cursor(6, 0);
render_logo();
}
return false;
}
#endif
void keyboard_post_init_user(void) {
oled_init(OLED_ROTATION_180);
/* render_logo(); */
// Customise these values to desired behaviour
/* debug_enable=true; */
/* debug_matrix=true; */
/* debug_keyboard=true; */
//debug_mouse=true;
}
uint8_t mods;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mods = get_mods();
switch (keycode) {
case UM_CURL:
if (record->event.pressed) {
if (mods & MOD_MASK_SHIFT) {
del_mods(MOD_MASK_SHIFT);
SEND_STRING(SS_RALT("0"));
} else {
SEND_STRING(SS_RALT("7"));
}
set_mods(mods);
}
return false;
break;
case UM_BRAC:
if (record->event.pressed) {
if (mods & MOD_MASK_SHIFT) {
del_mods(MOD_MASK_SHIFT);
SEND_STRING(SS_RALT("9"));
} else {
SEND_STRING(SS_RALT("8"));
}
set_mods(mods);
}
return false;
break;
case UM_PARN:
if (record->event.pressed) {
if (mods & MOD_MASK_SHIFT) {
del_mods(MOD_MASK_SHIFT);
SEND_STRING(SS_LSFT("9"));
} else {
SEND_STRING(SS_LSFT("8"));
}
set_mods(mods);
}
return false;
break;
default:
return true;
}
}

View File

@ -0,0 +1,14 @@
# The qwerty inward keymap for snappy
This layout is a plain QWERTY layout, but in contrast to the regular QWERTY layout shifted to the center, i.e., the inner keys on the home row are `G` and `H`.
Reason is the compatibilty with OS-level layouts that require two extra columns for the pinky (little finger). This includes NEO layouts, like NEO Bone.
The "special" layer has following features:
- arrow keys on the left hand (on `E`,`S`,`D`,`F` not `W`,`A`,`S`,`D`)
- if you need plain arrow keys
- arrow keys + CTRL + ALT on the right hand (on `I`, `J`, `K`, `L`)
- for example virtual screen switch on KDE Plasma
- media keys
- volume down, up and mute (on `N`, `M`, `,`)
- pause, previous, next (on `C`, `V`, `B`)

View File

@ -0,0 +1 @@
EXTRAKEY_ENABLE = yes